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Space marine land speeder
Space marine land speeder












This box set contains one multi-part plastic Space Marine Land Speeder. These can range from lightly armed reconnaissance and scout deployments, to tank hunting or other seek and destroy missions.

space marine land speeder space marine land speeder

With their versatile weapons loadout, Land Speeders can be tasked to a variety of battlefield objectives. Typhoons are a cheap and nasty way of getting solid flexible firepower in your army, AND they take up FA slots which generally aren't seen as important/competitive (assault squads/vanguard vets, anyone?.Land Speeders use a repulsion plate to skim a planet’s gravitational field, simulating the effect of flight, and enabling them to perform low-altitude manoeuvres. However, Typhoons can scoot away from assaults, which combined with the ups and downs of an AV value makes me consider them more durable- they can move away from trouble, shooting and assaulting, and add to target saturation. The question of durability between these units is a harder one- A typhoon doesn't care as much as the Dev's about a volley of lasguns, but it cares much much more about a salvo of Lascannons than the dev's. You move out of LOS of a Typhoon, its going to scoot into a cover denying position and still hit you. You can move out of LOS of my dev's and they can't fire. But the real kicker is the mobility- the dev's MUST sit and fire. Both can add HB rounds when fragging infantry, the RB is twin linked, but the Typhoons have twice the shots- on average, the Typhoons will get you more hits per volley. For a comparable price I can get 5 Dev's with 4ML's+TLHB Razorback, or 2 Typhoons.īoth choices shoot 4 missiles per turn, one however can split fire. Spartiatis wrote:The most used builds are the Typhoon with HB, as a more static shooting platform (behind a rhino for cover)Īsides from the fact that its a cheap way of getting firepower, I thought part of the Typhoons power was that it isn't a static firepower unit. If you are going to spend 40pts, buy the typhoon missile launcher and use frag missiles if you want some Anti Infantry.

space marine land speeder

Generally if you are moving 12", you only get to fire one, and you want to be moving 12 if it's a suicide speeder to make it hard to take down if/when it gets charged. Unless it's a suicide speeder, or working in a pair, with one popping the tank and the other flaming the contents. It turns the landspeeder into a infantry mulching machine, with the ability to threaten elite troops and light vehicles.Įither of those methods work well, if you have a vulkan list then I would suggest a dual multi-melta speeder, but never a flamer. If you're anti-tank is covered, then consider the assault cannon. If you are giving your landspeeder the role of a tank hunter then it's going to be using it's missiles and needing to stay at long range. Juraigamer wrote:As mentioned a landspeeder can't have both the assault cannon and missile launchers ( or that's what I would be running )Īs a general rule, never trade the heavy bolter for the melta.














Space marine land speeder